Second Life Viewer 2.0. How to reduce that first hour problem

LL have come up with the perfect solution to the first hour problem.  They’ve reduced the window to 10 minutes, well if I were a newbie and was confronted with this when I came inworld I would think 10 minutes would be about all I’d stand before going for the x and looking for something less user unfriendly.

I wouldn’t believe this report if it wasn’t Linden Research and Second Life we’re talking about here. Their behavour does seem to be one of trying to drive people away.  I know that people have been conditioned over the last 5 years to accept poor quality design for software (where is Jakob Nielsen when you need him?) but I’ve got to say that as a business plan it’s not one I’ve ever seen recommended but people do seem to be hanging in there so perhaps appealing to the masochists is a good business model.

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One Response to Second Life Viewer 2.0. How to reduce that first hour problem

  1. Pingback: Second Life Viewer 2.0. How to reduce that first hour problem … | Portal site of Second Life and metaverse"MetaLog-meta log"

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